Mathematics for Game Creators trigonometry vectors and matrices 2026
Wiskunde
Mathematics for Game Creators. Trigonometry, vectors and matrices covers the essential mathematical principles and focuses on their application in game engines and 3D editors.
For technical artists, these principles are equally important when working with visual, node-based scripting tools, and they are applied throughout the book.
The author begins by revisiting trigonometric fundamentals and elementary functions, using them as a solid foundation for understanding vectors. After exploring vector properties and operations, the dot and cross products naturally lead to an introduction to basic lighting techniques.
Finally, a solid initiation into kinematics and dynamics prepares the reader for working with physics engines.
The book includes exercises with interactive solutions on mijnstudiemateriaal.be.
Auteur: Koen Samyn
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Numéro d'article611593
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Numéro ISBN978-94-651-4341-5
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Type d'outilLeerboek
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Type d'enseignementHoger Onderwijs
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StockEn stock
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DisciplineWiskunde
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MarqueMathematics for Game Creators
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Année(s)Niet te classificeren
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MéthodeMathematics for Game Creators
